Orc

ORCS

Orcs are aggressive, callous, and domineering. Bullies by nature, they respect strength and power as the highest virtues. On an almost instinctive level, orcs believe they are entitled to anything they want unless someone stronger can stop them from seizing it. They rarely exert themselves off the battlefield except when forced to do so; this attitude stems not just from laziness but also from an ingrained belief that work should trickle down through the pecking order until it falls upon the shoulders of the weak. They take slaves from other races, orc men brutalize orc women, and both abuse children and elders, on the grounds that anyone too feeble to fight back deserves little more than a life of suffering. Surrounded at all times by bitter enemies, orcs cultivate an attitude of indifference to pain, vicious tempers, and a fierce willingness to commit unspeakable acts of vengeance against anyone who dares to defy them. Powerfully built, orcs typically stand just a few inches taller than most humans but have much greater muscle mass, their broad shoulders and thick, brawny hips often giving them a slightly lurching gait. They typically have dull green skin, coarse dark hair, beady red eyes, and protruding, tusklike teeth. Orcs consider scars a mark of distinction and frequently use them as a form of body art.

ABILITIES

Advanced Strength: Orcs are brutal and gain a +4 to Strength based skill checks.

Weakend Intelligence: Orcs are savage by nature and suffer -2 to Intelligence based skill checks.

Weakend Wisdom: Orcs are hardheaded and suffer -2 from Wisdom based skill checks.

Weakend Charisma: Orcs are not very attractive and suffer -2 from Charisma based skill checks.

Dayrunner: Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs take a –2 penalty on all ranged attack rolls, however they cannot be blinded by natural light sources.

Feral: Orcs have the ability to fend for themselves long before they master the rudiments of their language and culture. Having needed to hunt bugs and tiny animals for food to survive while still infants, feral orcs fight all the harder to survive when at the brink of death. Orcs with this racial trait gain +3 to Survival checks and gain a +1 to melee attack rolls when they take critical damage.

Smeller: Orcs with this racial trait gain the scent ability.

Squalid: Some orcs exist in surroundings so filthy and pestilent that other races would have difficulty living in them. Orcs with this racial trait gain a +2 bonus vs nausea, the sickened condition, and disease.

Darkvision: Orcs can see in the dark.

Ferocity: Orcs can remain conscious and continue fighting even after taking critical damage.